DAVEN MICHAELS | The Key To Success Is ‘Edutainment’

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Today’s interview for the Millionaire Secrets Podcast, "The Key To Success Is ‘Edutainment’", is with best selling producer, outsourcing expert & founder of 123Employee, Daven Michaels.


Daven took a risk starting 123Employee,


Back in 2006 “Outsourcing” was a dirty word 🤫 It was considered ‘un-American’.


Daven would receive:

📧 Hate mail

☠️ Death threats

📞Hold calls

...on a daily basis.


So what changed?


How did Daven amass over 550 employees and build a multi-million dollar empire,


...From a business idea that was so frowned upon?


Well, there’s a certain skill you need to do what Daven has - let’s call it the ‘Entrepreneurial DNA’.


It’s what enabled Daven to go from five dollars an hour to financially free!


Do you have it? Watch the full interview to find out!



Check Out More of Daven’s Content Here 👇


💻 http://www.123employee.com/


🖥️ FB 123Employee 👉 https://www.facebook.com/123Employee


💻 https://davenmichaels.com/


📒 Blog 👉 https://davenmichaels.com/myblog/


ℹ️ LinkedIn 👉 https://www.linkedin.com/in/davenmich...


📺 YT 👉 https://www.youtube.com/user/Outsourc...


🖥️ FB 👉 https://www.facebook.com/davenmichael...


⌨️ Twitter 👉 https://twitter.com/davenmichaels

📲 IG 👉 https://www.instagram.com/davenmichaels/



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DAVEN MICHAELS

Serious Games and Edutainment Applications: Volume II 1st ed. 2017 Edition

by Minhua Ma (Editor), Andreas Oikonomou (Editor)



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The use of gaming in education and training, which has seen exponential growth in the last 20 years. This book gives an in-depth overview of the latest advancements and applications of gaming technologies in the classroom, featuring cutting-edge research in academia and information from the industry, giving more insight into the new developments and advancements in this area.

Following the success of the initial volume published in 2011 researchers from all over the globe share their latest research on a wide range of topics that are new and exciting like serious games and emotions games, music education and games to aid in medical training to gamification, custom games for serious use, and the adaptation of off-the-shelf commercial games for educational purposes and narrative design and narrative design. The book provides readers with a comprehensive knowledge of the latest developments and issues that are currently that designers and developers face in games for education and training.

The second Volume of Serious Games and Edutainment Applications offers further information for researchers, designers and educators keen to utilize serious games to train students and for educational reasons. It also provides game developers detailed details on the latest topics and the latest developments in this field.




Editorial Reviews

From the Back Cover

In the ongoing application of games in education and training that has seen an exponential increase over the last twenty years, the book provides an in-depth overview of the latest advancements and applications of gaming technology in educational settings. featuring cutting-edge research in academia and information from the industry, giving an understanding of the latest and future advancements and developments in this field.Following the popularity of the initial volume in 2011, scientists all over the world present the latest research on a wide spectrum of emerging and new subjects, from serious games and emotions games, music education, games to train medical professionals and gamification, custom serious games, and the adaptation of games that are available on the market for educational purposes and narrative design providing readers with an in-depth knowledge of the latest developments and issues that are currently for designers and developers in games for training and education.

The second edition of Serious Games and Edutainment Applications offers further information for researchers, designers and educators looking to use serious games to train students and for educational purposes. It also provides game developers detailed details about current issues and advancements in this rapidly growing field.

About the Author

Minhua Ma is an Associate Professor in the field of Digital Media & Games in the School of Art, Design and Architecture at the University of Huddersfield and currently is the head of the department of Art & Communication too. As a world-class academic engaged in the rise seriously games a subject of academic research She has extensively researched and published on subjects like serious games for health, education, and medicine, Virtual and Augmented Reality as well as Natural Language Processing.

Andreas Oikonomou is a Senior Lecturer at Nottingham Trent University where he instructs computer science Human-computer interaction (HCI) design, and project management. The current areas of research are the application of his research to the field of serious games and interactive technologies as well as biomedical and artificial intelligence.